The filter effects used may be a bit much at first but they grow on you, becoming just part of the experience after a few hours of playing. Unlike with Metal Gear, you will have a tough time if you want to skip these as all the loading for the level is done in the background which makes them nigh-on unskippable, this really detracts from the replay value if all you care about is shooting people, but for those with the patience to sit through these you won’t be disappointed. The majority of the story is told through very cinematic and engrossing cutscenes, although the guys over at Rockstar have spent a bit too much time playing the Metal Gear Solid games, as the cinematics appear often and tend to stick around for a while. The bulk of the game is spent gallivanting through the colourful city of Sao Paulo, working for the rich and influential Branco family with his old friend Passos, a new character to the series, but every few chapters it flips back to Max’s days as a cop in Hoboken, a familiar sight for veterans to the franchise. Max Payne 3 tells the tale of Max, a retired cop from Hoboken who now works as a body guard in São Paulo, as per usual with the franchise it is riddled with conspiracies, double crossings and a lot of guns. When Rockstar, the creative geniuses behind the Grand Theft Auto series, took over the reins of the Max Payne franchise after a 9 year hiatus since Remedy’s last instalment, I was sceptical to whether or not the game would be as defining as the originals, and a lot of other people were too. Want to fight about it? Check out our review of the Rockstar video game Max Payne 3, right here. Overall I can say Rockstar did a great job in the visual department.Hey, it may have been around for awhile now, but we’ve only just had chance to play it. When hit by bullets, blood holes appear on the enemy skin showing the point of impact. From Shooting bottles, doors, gas cylinders, windows, walls and vehicles almost everything is destructible and the environment reacts exactly as it should against the bullet impacts. The amount of detail that goes into the environments is pretty stunning. Max’s tessellated Hawaii shirt looks very realistic with the creases and folds.Īnimations are not that slick but Max moves are very well executed to complement the bullet time. The game supports every possible DirectX version from DirectX 9, 10, 10.1 and 11 and stereoscopic 3D rendering on the PC.DirectX 11 features like HBAO and tessellation are pretty evident in the game and are heavily optimized. However, the game itself is built on the RAGE game engine, so in a sense there are two engines used in the game on top of each other. This is done through the use of the advanced Euphoria dynamic animation engine. Speaking of the Engine the game has the ability to blend physics and animation.For example, when Max takes a dive to surprise his enemies he does so appropriately according to his surroundings. I have to give credit to Rockstar on this considering they put aside all past Consolitis difference and delivered what we can expect from them in future games like GTA 5. What’s surprising is that Rockstar paid special attention to the PC users and developed the Game from scratch allowingus to enjoy the game in its full visual glory.
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